Monday, June 20, 2011

Gaming Green Zone

Online play offers a degree of challenge that solo campaigns just can't match. No matter how good AI gets, humans will always be more, shall we say, creative. Side Note: the X-Box and the PS3 are very bad for programming AI, because the step by step style they use for game making is great for rendering textures, but pretty poor at handling AI; PC gaming has much better AI. I have several games with online components or dedicated online gaming. TF2 is a constant favorite and I recently purchased Left 4 Dead 2. I also have a couple of MMO's that I got for free. I tried to log onto "Global Agenda" the other day, and it told me the global server was full. Now that was a little surprising, but it was free so its not really all that odd that there is limited space. But it got me thinking about the global implications of server space.
Obviously with larger games there will be more than one server, but you may still have trouble getting in. I spend about 90% of my time on only one TF2 server, and its rather popular and hard to get in. Sometimes the people on the server get to chatting about there respective time zones. So in thinking with that, I came up with what I consider the main period of online play. 4 PM to 4 AM. 4 PM is when students on the East coast get out and can realistically log on to servers. Then you have more and more people logging on until 8 when the West coast catches up. Then from 8 to 12 AM (Eastern, where I live) is the absolute busiest time for online gaming because its when all time zones of the US are able to freely log on. If you are playing a game with limited server space, this may not be a good time to log on because its gonna be busy. After midnight, the East coast starts to go to sleep. This well spread west until 4 AM when its midnight in the West. At this point, no one in the East should be awake and the other time zones are going to sleep as well. So the best times to play, for server space, are 4 PM to 8 PM and 12 AM to 4 AM. Early morning may sound tempting, but you actually don't get many people then, and only the truly obsessed play that early. This doesn't apply so much in the summer, but don't forget working adults play games too.

COG: Animal Crossing: Wild World
Yesterday was the bug catching contest. I won with a 214 mm Birdwing butterfly. They sent me the trophy today. Today in the sky I saw a UFO and shot it down with my golden slingshot. It was a pelican, and he gave me a piece of rare furniture for fixing his ship (that I broke, heh).
Trophy and Birdwing

3 comments:

  1. Online play offers a degree of challenge that solo campaigns just can't match.

    I think that an impossible AI could be programmed in a number of games, especially fps that no player could reasonably compare to.

    Side Note: the X-Box and the PS3 are very bad for programming AI, because the step by step style they use for game making is great for rendering textures, but pretty poor at handling AI; PC gaming has much better AI.

    Source for this? Raw processing power is the only thing lacking on the consoles. Also, pc games are currently held back by consoles as developers are unwilling to spend the extra effort to develop a pc port that takes full advantage of current generation pc hardware.

    I have several games with online components or dedicated online gaming. TF2 is a constant favorite and I recently purchased Left 4 Dead 2. I also have a couple of MMO's that I got for free.

    Relevance?

    I tried to log onto "Global Agenda" the other day, and it told me the global server was full. Now that was a little surprising, but it was free so its not really all that odd that there is limited space. But it got me thinking about the global implications of server space.

    So it’s odd; but oh wait it’s actually completely something reasonable to happen.

    Obviously with larger games there will be more than one server, but you may still have trouble getting in. I spend about 90% of my time on only one TF2 server, and its rather popular and hard to get in. Sometimes the people on the server get to chatting about there respective time zones. So in thinking with that, I came up with what I consider the main period of online play. 4 PM to 4 AM. 4 PM is when students on the East coast get out and can realistically log on to servers. Then you have more and more people logging on until 8 when the West coast catches up. Then from 8 to 12 AM (Eastern, where I live) is the absolute busiest time for online gaming because its when all time zones of the US are able to freely log on. If you are playing a game with limited server space, this may not be a good time to log on because its gonna be busy. After midnight, the East coast starts to go to sleep. This well spread west until 4 AM when its midnight in the West. At this point, no one in the East should be awake and the other time zones are going to sleep as well. So the best times to play, for server space, are 4 PM to 8 PM and 12 AM to 4 AM. Early morning may sound tempting, but you actually don't get many people then, and only the truly obsessed play that early. This doesn't apply so much in the summer, but don't forget working adults play games too.

    Many online games have like players around the world so the time zones aren’t so limited. Also, players in some games (mmos) intentionally stay up late for times when the younger users are not online.


    COG: Animal Crossing: Wild World
    Yesterday was the bug catching contest. I won with a 214 mm Birdwing butterfly. They sent me the trophy today. Today in the sky I saw a UFO and shot it down with my golden slingshot. It was a pelican, and he gave me a piece of rare furniture for fixing his ship (that I broke, heh).

    Ok, so you play somesort of casual games. Congrats.

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  2. Though I appreciate the fact that you went to the trouble to be the first person to post on my blog, I must say its rather disheartening that the first comment I get is a step by step criticism (though constructive) of a post I made while watching Wimbeldon.

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