While not really a bad thing, the lack of indie developers did put a bit of a block on creativity. Games are expensive to make so developers tended to focus on well established formulas and genres. Indie developers don't have the money or skills to compete in the established categories, so they must focus on concepts and ideas that aren't being addressed by the major companies.
Of late, indie game makers have gotten some avenues for distribution. Xbox live Arcade and the Steam game download service allow gamers to pay money for games without having to buy a physical disk. This works well for developers since it allows them to focus there capital towards game development and not have to worry so much about distribution.
This was a very long way to say that I have some indie games that I would like to suggest for any readers. The first two are traditional RPG's called "Breath of Death 7" and "Cthulhu Saves the World" by the same publisher. For $3 dollars on steam, these games are steal for the level of fun they give. They sort of parody the whole RPG genre, which is always fun. The other game I would like to suggest is "Anamoly Warzone Earth" on Steam. This is in interesting game that I will go into more next time, but its essentially tower defense, except you attack the towers. Give it a look.
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I mostly agree with what has been said. I think your last paragraph undermines the rest of the post. The sudden change to promoting certain games makes the rest of the post appear as a needlessly long and tangential introduction to an undeveloped goal. You fail to elaborate in any substantial manner why one should buy these games besides them being cheap.
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