Not this book |
The mechanic of reading about past events and warping back to control characters across time is inspired. It allows many different kind of tales to spread out over the course of the game and it all loops together quite well. But the best part is how each new chapter of the book teaches you something or introduces a new mechanic that you THEN use to explore the mansion and find more pages. It really feels like your peeling back the secrets of this old house and its immensely satisfying.
Screw Resident Evil. I LOVE this mansion |
Much has been made of the sanity mechanic, which I will admit is wonderfully implemented. A dropping sanity meter will cause various effects to occur. From the benign bugs on screen or blood from walls to the sadistic phony deleted save file message. It was clever and appropriately intrusive. But it was mostly rendered moot once I learned the spell that increases sanity. Which brings me to the magic system.
The magic in this game is problematic. Its a mix and build rune system that I will forever praise for allowing you to make new spells by trying out various rune combinations, even if you don't have the spell recipe. And the spells ARE useful and are implemented well for the most part, being well integrated into various puzzles. The problem is that by late game, you just boost your weapon and heal through any damage you take. So long as you kill all the monsters, your regening magic makes you unstoppable. It turned combat late game into a frustrating grind rather than a terrifying prospect to avoid. This was especially true of the 9 part puzzle room the game makes you go through TWICE before endgame.
FUCK this puzzle |
Eternal Darkness is a quintessential revist game. You pick it up play for a bit and are like "WOW, I forgot how could this was!" you get about half way through and drop it because you know how it ends. Its horror game through and through with a disappointing ending but fully recommended for at least ONE playthrough. Just don't miss the purple magic sigil like I did.
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